First of all, special thanks to Zueuk who had the patience to explain me all the hypertile stuff
There is also an awesome hypertile tutorial that you should check out first: Hypertile Uncovered With 3D
To make a basic hypertile, you will need 2 transforms: Basic hypertile
hypertile2, rotated 180 degreesbubble (small amount, about 0.25 lets say) with pre_blur
The exact bubble size to fill a hypertile can be calculated exactly, or you can just change the amount of bubble until it fits.
The hypertile has two parameters, p and q. Basically, this means it takes p-gons, with q polygons meeting at each vertex (this does